AI Insights · Timothy · April 2024
Top 5 Apple Arcade Games in Sweden in Q1 2024
Discover the performance of the top 5 Apple Arcade games in Sweden for Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Apple Arcade games in Sweden showcased varied performance metrics across downloads, revenue, and active users. Below is a detailed overview of each game's performance, based on data from Sensor Tower.
Chess - Play & Learn from Chess.com experienced consistent weekly revenue, starting at around $15.5K in early January, with a slight dip to $9.6K in mid-February, and closing the quarter at approximately $10.4K. Weekly downloads saw a modest decline from 3.5K at the beginning of the quarter to around 2.1K in early March, before rebounding to 2.7K by the end of March. The game maintained a stable user base, with weekly active users fluctuating between 80K and 88K throughout the quarter.
Ninja Kiwi's Bloons TD 6 showed variable weekly revenue, peaking at $1.9K in the first week of January and ending the quarter at $1.8K. Weekly downloads were relatively low, beginning at 369 and dropping to a low of 100 in mid-February, with a slight recovery to 143 by the end of March. Active users hovered around 2.2K to 2.8K throughout the quarter.
Hill Climb Racing by Fingersoft saw its weekly revenue peak at approximately $432 in early March, with a notable dip to $155 in mid-February. Downloads saw a significant spike to 2.3K in mid-February, although they generally ranged between 890 and 1.5K for most of the quarter. Active users increased from 18K in early January to 22.7K in mid-February, before stabilizing around 19.7K by the end of March.
Asphalt 8: Airborne from Gameloft recorded a peak weekly revenue of $393 in the fourth week of January, with a low of $62 in early February. Weekly downloads fluctuated between 553 and 944, with the highest downloads occurring in early March. Active users started at 2.1K in early January, peaked at 2.3K in early March, and ended the quarter around 1.8K.
Crayola Create and Play saw modest weekly revenue, peaking at $343 in late February, while the lowest revenue was $56 in early February. Downloads remained fairly consistent, ranging between 32 and 79 throughout the quarter. Active users started at 53 in early January, peaked at 95 in late February, and finished the quarter at 90.
For more detailed insights and data, visit Sensor Tower.